Age of Empires IV: Knights of Cross and Rose stands as a real-time strategy expansion that builds on the core game's foundation, introducing fresh elements drawn from medieval history. This DLC focuses on commanding armies in tactical battles, where resource management and unit positioning define success. Players take control of variant civilizations inspired by historical forces, engaging in conflicts that demand careful planning and adaptation to changing conditions.
Gameplay
In this real-time strategy title, the core loop revolves around gathering resources, building structures, and deploying units to outmaneuver opponents. The DLC enhances this with variant civilizations that modify existing ones, adding layers to combat and economy systems. For instance, unique units and mechanics allow for specialized approaches, such as leveraging economic bonuses for technological edges or employing mixed military traditions for versatile army compositions. Matches unfold in real time, requiring quick decisions on troop movements and base development while responding to enemy actions.
Resource collection remains central, with wood, food, gold, and stone serving as the backbone for progress. The expansion introduces strategies tied to the new civilizations, where one might focus on ranged superiority backed by a strong economy, and another emphasizes durable melee forces with historical flair. These additions integrate into the broader gameplay, encouraging experimentation in both solo and competitive settings.
Game Modes
Historical Battles form a key addition, offering four single-player missions based on real events. These include leading the Knights Templar in the Battle of Montgisard against Saladin's forces and guiding the House of Lancaster through survival challenges following the defeat at Towton. Each mission supports repeat attempts with different tactics, and an optional Conqueror Mode increases difficulty for those seeking extra tests. Medals reward skilled performances.
Beyond that, the DLC bolsters skirmish and multiplayer with 10 new maps featuring varied landscapes, from open fields to rugged terrains that influence battle plans. These modes allow for AI opponents or human matchups, extending the base game's options without overhauling them.
Factions and Mechanics
The Knights Templar serve as a variant of the French civilization, bringing indomitable crusaders and a fusion of European military styles that provide multiple strategic paths. Their mechanics emphasize valor in combat, with units designed for resilience and adaptability across different scenarios.
The House of Lancaster, a variant of the English, draws from the War of the Roses era to highlight ranged tactics and economic prowess. This faction gains technological advantages through resource efficiency, enabling builds that prioritize archery and innovation over brute force. Both variants come with distinct units and abilities that reshape familiar playstyles.
Is It Worth Playing?
For strategy enthusiasts who enjoy historical themes and tactical depth, this DLC offers targeted content that fits well within Age of Empires IV's framework. It appeals to those interested in solo missions with replay value or multiplayer variety through new maps and civilizations. Player feedback on Steam shows mixed reception, with 57% positive reviews overall and 36% positive in recent assessments, reflecting varied opinions on the content's scope.
If you prefer concentrated historical scenarios over expansive campaigns, or want to explore variant civilizations in competitive play, it provides solid additions. However, those expecting major overhauls might find it more supplementary. The base game continues to receive praise as a strong modern RTS, making this a reasonable pickup for active players seeking fresh challenges.